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C4D | Atom Array

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C4D | Organic Stone

Step 1 Capsule – Taper – Displacer (adjust the scale to make it smoother and height) – Twist – FFD Step 2 Volume Builder (Fog) & Volume Mesher SDF – voxels only on the surface; Fog – the entire model is filled with voxels Add a Random Field in the Volume Builder Step 3 Add…
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C4D | Lotus

Step 1 Cone – Clone – Bend – Lotus Pedals Step 2 Add Volume Builder and Volume Mesher. Adjust the Voxel Size (the smaller the clearer, but the software might crash). Add a sphere and change the input type in the volume mesher panel to union. Use a cube as flat by changing the input…
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C4D | Arch Animation

Foundation Rock Geometry Axis can place the axis within the bounding box of a geometry. Delay Effector can be used to create a more bouncy animation. Pillars Twist Deformer Plaque Shear Deformer Roof FFD Deformer affects the vertices of any object that reside within the original unmodified FFD cage. (must edit the FFD in point mode) Field Voronoi…
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C4D | Twisted Rope

Rope Use the segment in the collection folder and sweep it with an n-polygon. Tag the segment with the rope tag in the simulation tags. The radius should be the same as that of the n-polygon. Twisting Simulation Step 1 Click C to make the segment editable. Set the top points as fixed for each…
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C4D | Rope Dynamics

Step 1 Use the spline pen tool to draw a line in the front view. Use U + S to increase the subdivide. Create Three empty objects: the rope and two rope belts. Step 2 Give the spline a rope tag and two rope belt tags from the simulation tag. Rope tag can make splines…
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C4D | Procedural Fans

Elements Helix is a spiraled, spring-like spline. Formula creates a geometric curve based on a mathematical formula. Spline wrap works like a deformation object and deforms objects using a spline. Lathe rotates a spline about the Y axis of the local axis system of the Generator object to generate a surface of revolution. Modeling Step…
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C4D | Rock Explosion

Set-Up Add a sphere. Increase the segments and change the segment type to hexahedron. Simulation works best with real-life sizes. Rock Step 1 Make an instance of the sphere. Instances are lightweight copies of an object that do not contain any geometry data, but rather maintain a link to the original object. Add a Voronoi…